Digital Humanities Undergraduate Minor

Digital Humanities Minor

ABOUT THE PROGRAM

The Undergraduate Minor in Digital Humanities is offered by the School of Arts and Sciences at the University of Pennsylvania. It has been designed for students who want to augment their disciplinary studies in the humanities or humanistic social sciences with advanced digital research techniques and in-depth engagement with theoretical, political, and practical questions raised by digital technologies.  Students from outside the humanities are also welcome to enroll in the DH minor, e.g. to add a humanities dimension to a mostly science-and-tech curriculum.

“Digital Humanities” is more of an umbrella term for a diverse range of scholarly practices than a stable, coherent field. The minor in digital humanities reflects that diversity by bringing together coursework from across the university and by allowing for multiple pathways through the program.  It is a very flexible minor that draws on faculty from many departments of the School of Arts and Sciences as well as other schools of the University and encourages students to enroll in courses outside of their major. Students minoring in digital humanities will have the opportunity to learn valuable programing and data management skills, to explore topics such as digital text analysis, digital mapping, 3D modeling, and the use of digital tools for collecting, organizing and studying material culture. Course work will also expose students to debates about the social effects of digital technologies and require them to attend lectures, workshops and other relevant events at Penn and around Philadelphia.

 

PURPOSE

Once a small corner of the humanities, Digital Humanities has exerted a notable influence on literary studies, history, cultural studies, archaeology and anthropology, and has radically changed the way that many scholars conduct research and share work. As humanities fields evolve to incorporate digital tools and methods, an increasing number of scholars are finding it necessary to expand their digital understanding. While students may be able to learn specific tools and methods on their own or through their coursework, the purpose of the DH minor is to offer them a systematic program of study as well as an official credential to recognize their work and training. Students who successfully complete the requirements of the minor will develop the insight to be both thoughtful users of technology and sophisticated critics of digital work.

 

STRUCTURE

The Digital Humanities Minor will take 6 courses total and the sequence has been designed to guide students through three tiers of courses that begin very broad and then narrow in focus.

The first tier is the broadest and is intended to make sure students understand the basics of Digital Humanities. There are two required courses in Tier 1: Introduction to Digital Humanities (ENGL 1650) and one qualifying introduction to programming course. The School of Arts and Sciences regularly offers Data Science for the Humanities (ENGL 1670), which has been designed to fulfill the programming requirement. However, students may also count one of the introduction to programming courses offered by Engineering (such as CIS 1100). Skills and context learned in these courses will be used and built upon in subsequent courses.

In the second tier, students will choose at least one but not more than three classes that will help them focus on specific methodologies. The assumption is that students will want to dive a bit deeper into those specific trajectories within digital humanities that are most applicable to their own research interests. Courses in this tier will allow them to gain practical skills in a hands-on, project based environment.

While the first two tiers are focused on skill building, the third tier of courses gives students opportunities to use the skills they have learned to conduct original research. Students will take at least one but no more than three Tier 3 courses. Courses with significant digital content will be pre-approved for the minor. However, students may also work with their instructors to develop alternative digital projects or even independent studies. The goal at this level is for students to practice integrating digital humanities practice into academic work in non-trivial and critical ways.

 

BENEFITS

The Digital Humanities Minor has been designed to enhance the research profile of participating students and to give them the skills needed to participate more effectively in contemporary disciplinary and interdisciplinary scholarly debates. Furthermore, participation in the minor will help students develop valuable skills that may be utilized in a variety of professional settings both in and out of academia.

COURSES OFFERED FALL 2025

TIER 1:

Introduction to Digital Humanities

ENGL 1650
COML 1650
HIST 0870

This course provides an introduction to foundational skills common in digital humanities (DH). It covers a range of new technologies and methods and will empower scholars in literary studies and across humanities disciplines to take advantage of established and emerging digital research tools. Students will learn basic coding techniques that will enable them to work with a range data including literary texts and utilize techniques such as text mining, network analysis, and other computational approaches. See the English Department's website at www.english.upenn.edu for a description of the current offerings.

TIER 2:

Intro to Digital Archaeology

AAMW 5620
CLST 3307
ANTH 3307
MELC 3950
ANTH 5220
CLST 5620

Students in this course will be exposed to the broad spectrum of digital approaches in archaeology with an emphasis on fieldwork, through a survey of current literature and applied learning opportunities that focus on African American mortuary landscapes of greater Philadelphia. As an Academically Based Community Service (ABCS) course, we will work with stakeholders from cemetery companies, historic preservation advocacy groups, and members of the African Methodist Episcopal Church to collect data from three field sites. We will then use these data to reconstruct the original plans, untangle site taphonomy, and assess our results for each site. Our results will be examined within the broader constellation of threatened and lost African American burial grounds and our interpretations will be shared with community stakeholders using digital storytelling techniques. This course can count toward the minor in Digital Humanities, minor in Archaeological Science and the Graduate Certificate in Archaeological Science.

Virtual Reality and Perception
VLST 2380

An understanding of perception is crucial in creating digital interactive experiences ranging from immersive art to video games and user interfaces. Design solutions in art, video games, and user interfaces can also offer insights into the nature of perception. In this course, we will study ideas and experiments in Visual Perception and how they relate to digital interfaces and experiences, and create our own XR (Extended Reality) projects that explore these ideas. We will produce XR art, games, environments, and interfaces using open-source software (including Blender 3d, Godot Engine, and Three.js). (Students may also use commercial software such as Maya3D and Unreal Engine) These projects will recreate historic perception experiments and optical illusions, build new experiments, and incorporate lessons of perception into original art and design projects. Students will leave this course with an introduction to the study of visual perception and a skillset in 3d Modeling and XR application/game and UX (User Experience) design. Students will also learn to initiate original projects that combine creative and analytical thinking.

TIER 3:

Art, Design and Digital Culture
DSGN 0010

This course is an introduction to the fundamental perception, representation, aesthetics, and design that shape today's visual culture. It addresses the way artists and designers create images; design with analog and digital tools; communicate, exchange, and express meaning over a broad range of media; and find their voices within the fabric of contemporary art, design, and visual culture. Emphasis is placed on building an extended form of visual literacy by studying and making images using a variety of representation techniques; learning to organize and structure two-dimenstional and three-dimensional space, and designing with time-based and procedural media. Students learn to develop an individual style of idea-generation, experimentation, iteration, and critique as part of their creative and critical responses to visual culture.

Digital Infrastructures & Platforms
ENGL 2953
CIMS 2953
STSC 2692

Platforms ranging from ride-hailing and food delivery apps (Uber and Swiggy) to subscription based audiovisual content providers (Netflix and SonyLIV) mediate multisided transactions (markets) and operate based on algorithmic collection, circulation, and monetization of user data. In this course, we will engage with a variety of readings about multi-situated study of apps, paying attention to both app interfaces as well as their connection to backend systems and infrastructures like content delivery networks and software development kits. In what ways do processes of data storage/distribution, content encryption/decryption and encoding/decoding make “seamless” streaming on Hulu/Prime Video and instantaneous digital payments on Venmo and PayTM possible? We will begin with how infrastructures have been studied in the past, and then in particular focus on media infrastructures such as satellite systems, optical fiber cables, cell antennas, and data centers. The course readings will consider the varied definitions of platforms and examine the socio-political effects of the proliferation of platforms in different regions of the world. In studying superapps and platforms like WeChat (China), LINE (Japan), and Jio (India), we will try to comprehend in what ways have discourses of platformization been shaped by governmental regulation, cultural practices, and socio-politics of regions. We will explore questions like: in what ways are infrastructures and apps related? How do content creators and SVoD audiences navigate algorithmic opacity? Why do BigTech companies float competing discourses about platforms? What are the connections between infrastructural investments and platform capitalism? What does it mean to have digital lives in a platform society? In what ways do digital infrastructures and platforms create the foundations for smart cities and Internet of Things?

Local Media
ARTH 7782
CIMS 6782
ENGL 6782
URBS 6782

We may be tethered to global networks, streaming content from around the planet, joining in conversation (or conspiracy) with folks from all corners of the earth, but we also live in places with local characters and concerns, among people with local needs and contributions. What happens when we lose the local media — the newspapers and broadcast outlets — that bind and inform our localized communities? In this course we’ll consider the important roles served by our place-based media, as well as what’s lost when our local modes of communication collapse. But we’ll also consider what might be gained if we think more generously about what constitutes local media — and if we imagine how they might be redesigned to better serve our communities, our broader society, and our planet. Through readings, listening and screening exercises, occasional in-class field trips and guest speakers, and low-barrier-to-entry in-class labs, we’ll study local news; local book cultures, including libraries and bookshops and independent printers; local music scenes, including performance venues and record shops and music reviewers; local infrastructures of connection and distribution, including post offices and community digital networks; local data creators and collectors; local signage and interactive public media; local emergency communication resources; local whisper networks and town gossip; and a selection of other case studies that reflect students’ interests. Students can tentatively expect to contribute brief dossiers to our class discussions; participate in a few small (and ideally enjoyable!) design workshops and group exercises; and, in lieu of a final exam, contribute a creative, research-based, illustrated entry to our collective class publication, a local media field guide that we’ll design and publish in collaboration with local makers.

Cyborgs, Robots, Gadgets: Technologies in Contemporary Hispanic Cinema
CIMS 3602
SPAN 3602
LALS 3602

Contemporary Latin American and Spanish Cinema offer a great reflection on the role that new technologies have in the film industry, and in our lives, in the digital era. Often, we find that technologies are used in an original way to overcome financial shortages in times of crisis, or when resources are limited. In this context, sometimes it is actually thanks to the new technologies that the work of new directors can be produced or distributed. Some recent Latin American and Spanish sci-fi movies find genuine ways to bring about social and political commentary through the use of technological narratives. Reflections on technology are often found in many other film genres too. Our aim in this course will be to explore the use of technology in film in the present and in the past, as well as to study narratives that place technology at the center. We will focus our study on films where technology is a key factor and will reflect on the impact of technologies in our experience as spectators as well.

Petrosylvania: Fossil Fuel and Environmental Justice in Philadelphia
ENVS 2400
HIST 2157

Fossil fuel powered the making--now the unmaking--of the modern world. As the first fossil fuel state, Pennsylvania led the United States toward an energy-intensive economy, a technological pathway with planetary consequences. The purpose of this seminar is to perform a historical accounting--and an ethical reckoning--of coal, oil, and natural gas. Specifically, students will investigate the histories and legacies of fossil fuel in connection to three entities: the Commonwealth of Pennsylvania, the City of Philadelphia, and the University of Pennsylvania. Under instructor guidance, students will do original research, some of it online, much the rest of it in archives, on and off campus, in and around Philadelphia. Philly-based research may also involve fieldwork. While based in historical sources and methods, this course intersects with business, finance, policy, environmental science, environmental engineering, urban and regional planning, public health, and social justice. Student projects may take multiple forms, individual and collaborative, from traditional papers to data visualizations prepared with assistance from the Price Lab for Digital Humanities. Through their research, students will contribute to a multi-year project that will ultimately be made available to the public.

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The Digital Humanities Minor is directed by Stewart Varner in consultation with the Executive Committee of the Price Lab for Digital Humanities. Dr. Varner will also serve as the designated advisor for students interested in the program as well as those who have declared it. Please contact us to declare the DH Minor.

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More information in the Penn Undergraduate Catalog and College of Arts and Sciences.